What Is the Purpose of a Storyboard? (And How to Use One)
What a storyboard is for, why it saves real time and money, what goes in a panel, and how to make a simple one from scratch, even if you cannot draw.
The purpose of a storyboard is to let me fix a video while it is still a drawing, before anyone has spent a day shooting it. A storyboard is a sequence of illustrated panels that maps a film or animation shot by shot ahead of the shoot, and I treat it as the bridge between the script, which is only words, and the footage, which is pictures. It exists to catch the costly problems while they are still free to change.
That timing is the whole point, and it is worth seeing why it matters so much on a real job.
Why a storyboard saves real money
Changing your mind is nearly free when the thing you are changing is a rough box on paper, and it is brutal once that same idea has become footage sitting on a drive. I board for exactly this reason. A storyboard drags the framing, pacing and story problems out into the open during pre-production, the least expensive phase there is, so they never grow up into a reshoot or a fourth round of edits.
The dollar figures move around by project (the chart above uses a common vendor estimate), but the shape never changes: the later I catch a problem, the more it costs to fix it. Early in my career I let a client talk me out of boarding to “save the planning week.” We lost three days to a reshoot because a hero product never sat right in the frame and nobody had noticed until the footage was already in the edit. I have not skipped a board since, and the teams that rush past pre-production almost always pay it back later in reshoots and extended edit cycles.
It also gets everyone building the same video
A storyboard does the one thing a script cannot: it turns the idea in someone’s head into a picture the whole team can point at. When I hand the same board to the director, the camera operator and the editor, they build one video instead of three near-misses of it. Most of the wasted hours I have watched on a shoot trace back to that gap between what the client pictured and what the crew pictured, and a board closes it before any money starts moving.
Mapping every shot in advance pays off a second way too. I can spot where a single set dressing or camera setup covers three different shots, so we light and build once rather than resetting the room all afternoon.
Where a storyboard matters most: animation
In animation I treat the storyboard as non-negotiable, because every second of the final cut is paid for by hand. The board, and the animatic that follows it (the board cut to the real audio track), is where I lock the timing and the camera moves before an animator touches a single frame. Skip that step and you are paying skilled people to build shots that get cut in the edit, which is about the most expensive way I know to make a video.
What goes into a single panel
A good panel carries far more than a drawing. When I board, each one holds:
- The frame sketch (the composition).
- The shot type (wide, medium, close-up).
- Camera angle and any movement (arrows for pans, tilts, dollies, zooms).
- The action, with the dialogue or voiceover written underneath.
- Sound and music notes.
- The scene and shot number, and usually the intended duration.
The panels people remember are pretty. The panels that save a shoot are the ones where the boring metadata underneath is actually filled in, because that is what the crew reads on the day.
The three storyboarding tools, and when I reach for each
People agonize over which format to use. It matters far less than having any board at all, but each of the three earns its place on a different kind of job, so here is how I choose.
| Tool | What it is | I reach for it when |
|---|---|---|
| Thumbnails | Tiny, fast, rough sketches | I am testing composition and flow early and want to throw ten ideas away cheaply |
| Sketched board | Panels with shot detail and notes | Most live-action work, and any project that needs a client to sign off on the plan |
| Animatic | The board timed to audio or movement | Pacing is make-or-break, or the project is animation, where timing has to be right before anyone builds |
If I had to sum the choice up: pick thumbnails or a sketched board when I most need to lock the composition, and an animatic when I most need to lock the timing.

How to make a simple storyboard from scratch
You do not need to draw. I have boarded whole commercials in stick figures and arrows, and clients approved them without blinking, because clarity is the job and neat draftsmanship is not. Here is the sequence I follow:
- Start from the script, plus a clear purpose and a specific audience in mind.
- Break the story into its key beats, one panel per shot you actually need.
- Draw boxes like a comic strip, leaving room for notes under each frame.
- Sketch each shot simply. Stick figures and camera arrows are plenty.
- Annotate the shot type, the camera movement, the dialogue and the timing.
- Review it with your collaborators and revise before a single frame gets shot.
When you need one, and when you can skip it
I use a storyboard for any video with a narrative or more than a couple of shots, for all animation and motion work, and for any client project where money gets committed before delivery. That last case is where the board doubles as a business tool, not just a planning one. Clients approve the plan visually and up front, which kills the “this is not what I imagined” conversation at delivery, the single most expensive surprise in this line of work.
I skip it for a single-take talking head, a quick unscripted social clip, or fully improvised footage. A simple shot list carries those fine.
Getting started costs next to nothing. Paper and a pencil do the job, and free tools like StudioBinder, Boords and Canva templates make it faster once you want to share the board around. At Moonb I board every project so clients can see and approve the plan before we shoot a frame. If that kind of certainty before the cameras roll is what you are after, see how Moonb works.
Frequently asked questions
One panel per distinct shot, not one per second. A two-minute brand video usually lands somewhere between 15 and 40 panels depending on how many camera setups it has. If two moments share the same framing and only the action changes, I note that under a single panel rather than redrawing the box, which keeps the board fast to make and fast to read on set.
Yes, because a script and a board answer different questions. The script settles what is said and what happens; the board settles what the viewer sees and how the camera behaves while it happens. Two directors can read the same script and picture completely different shots, and the board is what gets everyone building the same video instead of finding out on the shoot day that they disagreed.
Ask for the board as a deliverable in writing before the shoot, not after. The storyboard is a map of your video, and having it makes future cuts, sequels or platform versions far quicker to plan because the shot logic is already documented. It costs a production team almost nothing to hand over, so if a quote leaves it out, that is worth raising up front.